Programming & LogicClasses 6–6150 min

Coding and Problem Solving

Class 6 Foundation Stage: Explore Variables, Data Types, Value Updates, Loops, Game Loops, Counters, If-Else Decisions, Level-Up Logic, Debugging, and Program Planning across 10 structured modules.

Course Chapters & Learning Modules

Total 10 interactive modules with guided checkpoint challenges.

1

Module 1: Variables as Memory Boxes

Understand variables as named memory boxes that store and update information while a program runs.

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2

Module 2: Data Types Basics

Learn fundamental data types: numbers for calculations, text (strings) for words, and Boolean for True/False decisions.

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3

Module 3: Updating Values

Master updating variable values: reading old values, calculating changes, storing new values, and checking order of operations.

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4

Module 4: Loops: Repeating Actions

Understand loops, loop bodies, repeat counts, stopping conditions, and how loops save time and prevent repetitive code.

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5

Module 5: Repeating Actions in Games

Explore the game loop: reading player input, updating positions, checking collisions and events, and rendering smooth screens.

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6

Module 6: Counting with Loops

Use counter variables inside loops to track repetitions, control starting and stopping boundaries, and avoid off-by-one errors.

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7

Module 7: If-Else Decisions

Make program choices using conditions: evaluating True and False paths, if statements, and else alternatives.

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8

Module 8: Level-Up Logic

Combine variables, updates, and conditions to build level progression, milestone thresholds, and boundary checks.

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9

Module 9: Bug Hunt and Fix

Learn debugging techniques: identifying syntax, logic, and runtime bugs, reading error messages, and testing one change at a time.

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10

Module 10: Revision and Test Skills

Synthesize all Topic 1 concepts: variables, data types, updates, loops, decisions, and debugging, plus take the comprehensive Checkpoint Exam.

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