Game DevelopmentClasses 6–6150 min

Game Development & Design

Learn player goals, character sprites, responsive controls, collectibles, parallax backgrounds, obstacles, audio sound FX, difficulty balancing, and playtesting!

Course Chapters & Learning Modules

Total 10 interactive modules with guided checkpoint challenges.

1

Module 1: What Makes a Game Fun?

Identify the core ingredients of an enjoyable game: clear goals, player agency, meaningful choices, and balanced challenges.

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2

Module 2: Player Controls

Connect keyboard, touch, mouse, and gamepad inputs to character kinematics, collision boundaries, and remapping.

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3

Module 3: Collectibles

Design game rewards: coin score pickups, power-ups, keys, inventory systems, respawning, and reward balance.

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4

Module 4: Platforms and Backgrounds

Design readable platformer levels: jump spacing, moving ledges, parallax scrolling, contrast, and checkpoints.

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5

Module 5: Obstacles and Traps

Create fair obstacles: spikes, patrolling enemies, timed lasers, telegraph warnings, accurate hitboxes, and recovery.

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6

Module 6: Sound Effects

Incorporate audio feedback, background mood ambience, multi-channel sound mixing, captions, and accessibility.

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7

Module 7: Playtesting

Learn playtesting methodologies: silent observation, bug reporting, distinguishing feedback from opinion, and iteration.

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8

Module 8: Difficulty Levels

Structure fair progression: Easy/Normal/Hard presets, assist modes, dynamic pacing, and teaching before testing.

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9

Module 9: Publish and Share

Exporting builds, web deployment, asset licensing, privacy sanitation, age ratings, versioning, and post-launch updates.

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10

Module 10: Combined Revision & Test

Synthesize all 9 game development modules, review the complete Game Creation Lifecycle, and complete the 10-Question Final Checkpoint Exam.

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