Game Development & Design
Master Gravity Physics, Jump Mechanics, Sprite Animation, State Machines, Camera Tracking, Parallax, Particle Effects, and Boss Battles in Class 7!
Course Chapters & Learning Modules
Total 10 interactive modules with guided checkpoint challenges.
Module 1 — Gravity Physics
Learn how vertical gravity vectors, velocity integration, and platform collision detection create natural game movement.
Module 2 — Jump Mechanics
Design responsive jump arcs, variable jump heights, apex easing, coyote time, and input buffering.
Module 3 — Sprite Animation
Animate 2D characters using sprite sheets, frame sequencing, delta timers, horizontal mirroring, and state transitions.
Module 4 — Idle-Run-Jump States
Organize character behavior using Finite State Machines (FSM): clean transitions between idle, run, jump, and fall.
Module 5 — Camera Tracking
Implement smooth scrolling game cameras: world vs screen space, deadzones, linear interpolation (Lerp), and boundary clamping.
Module 6 — Parallax Backgrounds
Create illusion of 3D depth in 2D platformers using multi-layer parallax scrolling, speed factors, and texture wrapping.
Module 7 — Particles and Effects
Add game juice using particle systems: emitters, lifetimes, velocities, alpha fading, and performance optimization.
Module 8 — Boss Battle Basics
Design fair and thrilling boss encounters: attack telegraphs, vulnerability recovery windows, multi-phase scaling, and i-frames.
Module 9 — Mini Platformer Project
Design and build a complete playable 2D platformer: grey-box prototyping, modular architecture, and playtest balancing.
Module 10 — Combined Revision & Test
Synthesize full game development architecture, master debugging hierarchies, and complete the 10-Question Checkpoint Quiz.
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