Game DevelopmentClasses 7–7150 min

Game Development & Design

Master Gravity Physics, Jump Mechanics, Sprite Animation, State Machines, Camera Tracking, Parallax, Particle Effects, and Boss Battles in Class 7!

Course Chapters & Learning Modules

Total 10 interactive modules with guided checkpoint challenges.

1

Module 1 — Gravity Physics

Learn how vertical gravity vectors, velocity integration, and platform collision detection create natural game movement.

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2

Module 2 — Jump Mechanics

Design responsive jump arcs, variable jump heights, apex easing, coyote time, and input buffering.

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3

Module 3 — Sprite Animation

Animate 2D characters using sprite sheets, frame sequencing, delta timers, horizontal mirroring, and state transitions.

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4

Module 4 — Idle-Run-Jump States

Organize character behavior using Finite State Machines (FSM): clean transitions between idle, run, jump, and fall.

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5

Module 5 — Camera Tracking

Implement smooth scrolling game cameras: world vs screen space, deadzones, linear interpolation (Lerp), and boundary clamping.

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6

Module 6 — Parallax Backgrounds

Create illusion of 3D depth in 2D platformers using multi-layer parallax scrolling, speed factors, and texture wrapping.

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7

Module 7 — Particles and Effects

Add game juice using particle systems: emitters, lifetimes, velocities, alpha fading, and performance optimization.

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8

Module 8 — Boss Battle Basics

Design fair and thrilling boss encounters: attack telegraphs, vulnerability recovery windows, multi-phase scaling, and i-frames.

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9

Module 9 — Mini Platformer Project

Design and build a complete playable 2D platformer: grey-box prototyping, modular architecture, and playtest balancing.

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10

Module 10 — Combined Revision & Test

Synthesize full game development architecture, master debugging hierarchies, and complete the 10-Question Checkpoint Quiz.

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