Game Development with Python (Class 8)
Build 2D arcade games with Pygame and Arcade: Game Loops, Event Polling, Hitbox Collisions, Frame Rate Control, High Score Saving, Debugging, and Testing in Class 8!
Course Chapters & Learning Modules
Total 10 interactive modules with guided checkpoint challenges.
Module 1 — Pygame / Arcade Intro
Learn how Pygame and Arcade provide 2D game libraries, window creation, sprites, asset management, and safe project structures.
Module 2 — Game Loop Structure
Understand the game loop: separating input, update, and drawing stages, managing game state, and tracing single frames.
Module 3 — Event Polling
Learn event polling, distinguish one-time actions from held input, handle keyboard and mouse events, and avoid missed or repeated actions.
Module 4 — Hitbox Collisions
Master 2D hitboxes, rectangular overlap detection, separating visual assets from collision shapes, and designing responses.
Module 5 — Frame Rate Control
Learn FPS measurement, clock timing, and delta time (dt) for hardware-consistent game speed.
Module 6 — High Score Saving
Learn persistent data storage, saving and loading high scores safely, file formats, and defensive data validation.
Module 7 — Game Debugging
Learn to diagnose syntax, runtime, and logic bugs, inspect live variables, and use debug overlays.
Module 8 — Game Testing
Learn to design test cases, test edge conditions, distinguish functional testing from playtesting, and iterate from feedback.
Module 9 — Python Game Project
Learn project planning, building a Minimum Playable Version (MPV), milestone development, and polishing gameplay.
Module 10 — Combined Revision & Test
Comprehensive synthesis of Python 2D game development with Pygame & Arcade: game loops, event polling, hitboxes, delta time, file persistence, debugging, testing, and Checkpoint Quiz.
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